Senior Sound Supervisor
Home Town: New Brighton, MN
First Concert: Information Society
Award-winning sound veteran Kristoffer Larson joined Formosa Interactive in the summer of 2016. With over two decades of sound experience, including extensive experience in both VR and AR, Larson truly understands the needs of game developers. He’s happiest when a project is collaborative across all levels, from concept to integration.Prior to joining Formosa, Larson founded his own company, Tension Studios, based in Seattle, Washington. After having spent years in various internal audio roles with companies like Cranky Pants Games, Konami, WB Games and Dolby Labs, his goal was to create a game-centric interactive studio that understood a developer’s internal team. His unique approach and experience can be heard on Microsoft’s Kinect Star Wars, Halo: Spartan Assault, Marlow Briggs and the Mask of Death, State of Decay and Halo 4.In his earlier years, he enjoyed directing and designing for Evil Dead: Regeneration and ESPN NBA 2Night, designing for Metroid Prime, and cinematic post for Soul Reaver: Legacy of Kain. Prior to launching into his career in game audio development, Larson spent years touring with the band Information Society, which his brother was a founding member.